Competition Unit:
The Competition Unit focuses on supporting and encouraging students of the College of Computer and Information Sciences at Princess Nourah bint Abdulrahman University to participate in local and international competitions and hackathons, achieving advanced results and winning awards, while enhancing the competence of the university's students. This unit aims to:
·Build a community that loves creativity and innovation through participation in local and international competitions and hackathons.
·Provide a suitable environment for students of the College of Computer and Information Sciences at Princess Nourah bint Abdulrahman University to participate in local and international competitions, creating competitive educational opportunities through competitions and hackathons held at the college that simulate local and international contests.
Robotics and Devices Unit:
The Robotics and Devices Unit focuses on everything new in the field of robotics and modern technical devices. This unit aims to:
- Provide modern devices for college students to practice all that is new in this field, breaking the barrier between theoretical and practical education. The center contains a variety of interactive robots and devices.
- Comprehensive training for the largest possible number of students on robotics and modern devices to ensure high-quality educational outcomes in the field, capable of facing the challenges and requirements of the job market.
Devices of the Innovation Center:
- Two Pepper robots
- NAO robot
- VEX robot
- CLASS VR devices for virtual reality
- Interactive table
- 3D printers
- Arduino and Raspberry Pi
The specifications of the devices are detailed in the table below:
Device Name | Uses | Type |
Pepper Robot | A humanoid robot designed to interact with humans. Its main uses include customer service and entertainment. It can participate in conversations, recognize and respond to emotions, provide information, and perform simple tasks in modern innovations. | Robot |
NAO Robot | A humanoid robot used for educational, research, and entertainment purposes. It is often employed in academic institutions to teach programming, robotics, and artificial intelligence concepts to students. It can walk, talk, recognize faces, play games, and perform a wide range of programmable actions. | Robot |
VEX Robot | An educational robot used in schools, universities, and robotics competitions. These robots are designed to teach students engineering concepts, problem-solving skills, and teamwork. Students can build, program, and control VEX robots to complete specific challenges or tasks, enhancing hands-on learning and teaching science, technology, engineering, and mathematics (STEM). Participation in events and competitions is encouraged. | Robot |
CLASS VR | An educational platform that uses virtual reality technology to enhance the learning experience. It provides interactive simulations, virtual field trips, and educational content across various topics. | Simulator |
Attractive Table | A smart table that can be used for interactive explanations in group settings. | Interactive Table |
3D Printer | There are several 3D printers that create three-dimensional models using materials such as plastic, based on a digital model. They have a wide range of applications, including rapid prototyping, manufacturing custom parts, creating artistic designs, and educational purposes. | 3D printer |
Arduino and Raspberry Pi | Controllers used in electronics and programming projects. They enable users to create and control various devices and systems. Arduino is often used for simpler projects and prototypes, while Raspberry Pi offers more processing power and can be used for more complex applications such as home automation, robotics, and the Internet of Things. These platforms are widely used by hobbyists, students, and professionals in various creative and technological endeavors. | Sensors and electronic parts |
Photos of the Innovation Center's Equipment:
Services of the Innovation Center:
Bootcamps:
Intensive training sessions provided through a series of meetings aimed at equipping college members with knowledge and skills in emerging technologies, innovation, and entrepreneurship. These bootcamps often result in prototypes of projects related to the bootcamp theme.- Workshops:
Short sessions designed to raise awareness about emerging technologies, innovation, and entrepreneurship. - Co-working Spaces:
This service aims to enable college members to explore the center's resources and other emerging technologies by providing flexible workspaces that allow members to work independently and engage in networking and collaboration. - Consultations:
Advisory and guidance sessions focused on emerging technologies, innovation, and entrepreneurship. - Awareness Visits:
Group visits for students and college members to the Innovation Center, providing them the opportunity to familiarize themselves with the center's resources, equipment, and services.